PRINCIPLES OF MODELING

Authors

  • Victor E. Bobylov National Defence University of Ukraine named after Ivan Cherniakhovsky
  • Yurii M. Zinchenko National Defence University of Ukraine named after Ivan Cherniakhovsky
  • Serhii M. Kononenko National Defence University of Ukraine named after Ivan Cherniakhovsky

DOI:

https://doi.org/10.33099/2311-7249/2015-24-3-18-23

Keywords:

computer game, model, a software product, the principles of the modeling, rule, the source data, modeling.

Abstract

Principles of modeling presented in this article were obtained from the analysis of years of experience creating computer models of military structures in the relevant ministries of defense around the world. Military Computer models are very similar to computer games and in some cases is the future of computer games. Therefore, the principles will be described below may be present and promising applicability for developers of software and games.

Create interactive worlds in computergames, the Internet spaces and models for military use has recently become well-established process based on the experiences of individual designers and programmers, inclusive. However, with the emergence of a growing number of such models and games formed the principles (fundamental, basic, etc.) For their implementation, which are characteristic for all projects of this kind. The article describes the basic principles of software products, which are obtained by the analysis of the processes of creation of software products designed to simulate combat operations and war games.

Author Biographies

Victor E. Bobylov, National Defence University of Ukraine named after Ivan Cherniakhovsky

Candidate of Military Sciences, Senior Research Fellow

Yurii M. Zinchenko, National Defence University of Ukraine named after Ivan Cherniakhovsky

Candidate of Technical Sciences

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Published

2016-12-29

Issue

Section

Theoretical Foundations of Information Technologies Creation and Using